A key factor that decides how well an athlete or sportsperson can perform is dependent on how well they can be trained. Off late there are many training techniques that are aerobic or cardio driven and could boost the fitness and performance levels of an athlete more effectively than using long drawn training methods. Such techniques are driven through scientific research in the Sports Physiology discipline.

These fall under Sports and Fitness related domains and can be managed through new technologies to bring better benefits for the consumers – devices and track better programs for health and fitness.

Girmiti team has good experience in developing such fitness applications that involve Heart Rate Monitoring which is integrated with fitness equipment using Smartphones, Tablets, and backend supporting server applications.

Key features of such an fitness application are and which we have experience in building are as follows:

Member Management

Defining Workout Programs

Defining each individual members workout

Tracking the achievement of each workout

Driving and enhancing the workout based on previous performances

Event Management is another discipline which requires the organizers of the event to manage devices that are used for payments using prepaid cards, digital Prepaid cards, Digital wallet, online, wearable and window ticketing with support through backend systems.

Some of the key features that we have developed in the event management for SmartPhone/Tablet are:

Event Publishing, Games Scheduling

Booking – online/ from phones

Tickets – game and season tickets – QR Code and NFC Tags

Ticket Purchase, Tokens – offline and online

Gate Passes, Betting

Membership Cards (soft card or physical)

Prepaid Cards for payment at stalls at the stadium and facilities

Display units for Referees, Players, Fans, Analysts, Commentators for history, statistics

Fee and commission management to the teams who are part of the events

Wi-Fi driven hotspots for quick access to information for fans to pull statistics and information on the event and the sportsperson

Integration with Payment Systems for payment processing

Interfaces with third-party peripherals and systems

Be this an assisted (by trainers) or unassisted program, software applications are now coming to fore which guide the sports person or a "non-sporty" person interested in maintaining fitness in an easy and simple manner.